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While I find the simultaneous landing of the two SpaceX boosters incredibly impressive and a true advance in spaceflight I have to say that the "car stunt" is arguably one of the most irritating waste of resources ever.
Traditionally first flights of rockets were always the occasion to offer a free ride to scientific satellites which would have otherwise not flown, "high risk high reward".
But no, SpaceX sent a silly car of no use except ego.
There’s more to crafting a memorable dungeon than the room descriptions. To be really great, it should be an interesting space to move through on its own merits. The way the rooms connect to one another, and to the outside world, is a fundamental part of any dungeon’s character, which I have too often ignored in the past.
I’m no Dyson Logos or Stonewerks. My maps are best described as “serviceable.” And while I doubt I’ll ever share their artistic acumen, I’m trying to do better for the sake of of giving my (amazing) room keys nicer homes to live in. To that end, I’ve set myself the goal of having 3 architecturally interesting elements in every dungeon I put together. Things that give the dungeon space an inherent complexity for the players to struggle with, or manipulate.
If your significant other drunkenly promises to make pancakes in the morning, but then doesn't because "that was just drunk talk," that constitutes abuse, right?
"Russian dolls are so full of themselves."
Consent is important.
It's also not something that can be easily expressed through legalism, the way people unfortunately assume it is.
Trying to define consent as a legalism is not only unrealistic ("May I kiss you?" is the biggest fuckin' turn off for most people). But it also skews people's view of sex. People start to think that once you've consented, you're obligated. "Consent" is contractual language, after all.
Honestly, what we need is a better concept than "consent." Which, actually, is something that a lot of feminist ethicists are working on these days.
Today I bumped into something on my little sister's profile about some very kinky stuff she's into.
And like...good for her, right? I'm glad she's exploring, I'm glad she feels confident enough in herself talk about it openly. Weird sex and sexual openness are two things I value a lot. I've always done my best to be there for her, to provide the sexual education I know our parents won't give her. I've made clear to her often that if she ever needs contraceptives, a safe place to have sex, or anything else, I'll be there for her no questions asked.
But, also, I changed her diapers and gosh dang it's icky to think about.
Google the National Sheriff's Association.
Then try to tell me cops aren't fascists.
"I disagree, and here's why..." [4 paragraphs of reasons why other dude should reconsider his view].
Other dude: "That's okay, these threads would be boring if everyone agreed."
I don't need your permission to disagree. Now compose a real response.
When you google "Bill Waterson," one of the top FAQ results on google is "When did Bill Waterson die?"
Thanks for giving me a gods damned heart attack, Internet.
((Bill Waterson is very much alive.))
Blogs on Tape presents: How to Never Describe a Dungeon.
This is a weird one. Experimental. Curious to see how this resonates with people.
I enjoy playing board games. One of these days, I’d like to make one, and possibly even publish it. I’ve tried to do so a few times now, but every attempt has fallen apart pretty early in the process. I have plenty of ideas, but I don’t have the skills to turn those ideas into something fun to play. I don’t even really have a good idea of what those skills are, or how to develop them.
I’ve long thought that part of the reason for this is that I don’t spend time thinking about board games the way I’ve long thought about RPGs. I’ve spent the last 7 years of my life writing this blog; using it to tinker with D&D, and to build an understanding of RPG design. With board games, by contrast, I just…play them.
During a rare moment of insight, king of mediocrity Wil Wheton said "Being a nerd isn't about what you love, it's how you love it." And that's a gods damned fact.
People who proudly cling to the title of "nerd" are people who love a thing in a shallow, fetishistic way. And they celebrate their shallow, fetishistic loves to the exclusion of anything better or more important.
I made a new Blogs on Tape thing. Except this one isn't a blog, it's a whole gosh danged adventure module.
Proposition: the OSR needs boring people, so they can do boring people outreach.
Otherwise, the wildly weird people will never have enough of an audience to make money off of.
Distasteful as it is to think about an artistic movement in such capitalist terms, the more of us make rent with our art, the more art there will be.
Listen, I get that you're terrified of your totally sick T-shirt designs being stolen. But if you don't provide a preview image large enough for me to read the text, there is absolutely 0% chance I will buy it.
Next time somebody recommends a movie to me, I'm going to scroll back to today. I want to see if they were excited about the 'Solo' trailer before I spend time on anything they recommend.
One of the most frustrating things is when your partner isn't home, and you discover something they did that really pisses you off.
The healthy thing to do would be to immediately say "Yo! You did this! It pissed me off!" and then they would say "Dang, I wasn't thinking, I can see how that would piss you off, I apologize!" and then you reply "It's cool, I appreciate that, let's hug'n'kiss now!"
But they're not home. So, what? Do you text them? Do you approach them first thing when you see them next? Every option seems like a dick move. But it's not much better to just ignore it, because then they'll do it again.